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Engine compatibility

UEAMCP supports UE 4.27.2 through UE 5.8.2 with a single source tree. Tools that need an engine feature declare a minimum version; on older engines they are simply absent from tools/list (the agent never sees a tool it cannot use).

Tools per engine (version 1.0)​

The table is generated from the source (Tools/count_tools.py) and updated on every release.

Kit4.275.05.15.25.35.45.55.65.75.8
actor196196196197197197197197197197
ai218230231231237245248256256257
anim295303304304304314353363379380
asset229229230230230230230230230231
audio72727272727272727272
bp242242242242242242242242242242
build12121212121212121212
camera25252525252525252525
chaos002525252525252525
component121121121121121121121121121121
edit262266266266266266266266266266
data8888888888
dataflow0131313131313131313
debug6666777777
features12121515151515151515
foliage173178180181184184184184184184
gameplay22222222222222222222
gas38383838383838383838
groom0101010101010101010
input101101110113124125125126126126
io12121212121212121212
job4444444444
landscape148148149149149149149149148148
level176182191191193193193193193193
lighting11131313131313131313
loc25252525252525252525
mass00000000065
material236252252252252252252252252252
media16161616161616161616
mesh123127155155155155155155155155
metasound00000000023
model0064919192939899100
motion00000014141414
mrq00081818181828686
nav202202202203203203207207207207
network11121212121212121212
niagara300307313325326325325326327327
paper149149149149149149149149149149
pcg000191201222225232232234
physics58585858585858585858
project11111111111111111111
rendering40474747474747474747
rig91103108109109110112112112112
save19191919191919191919
sequencer252252252252256256256256256256
skel153157158158158158158158158158
statetree00000000052
tags10101010101010101010
tests10101010101010101010
trace25252525252525252525
umg212234241241241241252252252252
vehicle0101101103103103103103103103
water0222222222222222222
worldconditions00000000057
wp0444101010101010
total4326458647495069511351545231526452855488

Known differences​

Area4.275.0 – 5.45.5 – 5.8
Enhanced Inputexperimental plugin (enable it) + legacy Axis/Action mappingsplugin (default from 5.1)built in
Blueprint float variablesfloatdoubledouble
ScreenshotsPNG via ImageWrappersamesame
Transactions / undosamesamesame
Progress + cancellation over SSEsamesamesame

Building for a version​

The Fab listing includes binaries for each engine. From source, run BuildPlugin with the engine you target; no code changes are required. The compatibility layer (UeaCompat.h) isolates the API differences.