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Kit groom

10 herramientas. Generado a partir del código fuente del plugin; no lo edites a mano.

Las descripciones de las herramientas y de los argumentos se muestran en inglés porque reflejan el schema de las herramientas (el mismo texto que el agente recibe en tools/list).

Guía​

Use groom.list_assets to discover project GroomAssets. groom.get_asset returns exported public property values, while groom.list_groups filters that inspection to group-related fields and groom.audit_asset reports an empty asset surface. groom.list_components lists live non-template GroomComponents in the editor process. All tools require UE5 and HairStrands.

groom.create_asset creates an empty GroomAsset through the engine Groom factory (one cards group; real strands come from an Alembic/USD import). groom.spawn_actor places a GroomActor (optionally with an asset); its component is GroomComponent0, so groom.get_component {"actor":"<label>","component":"GroomComponent0"} and groom.set_component_visibility work right away. groom.remove_actor deletes an actor that owns a GroomComponent.

Herramientas​

Leyenda. riesgo 0 = solo lectura, 1 = operación inofensiva del editor, 2 = modifica un asset, 3 = elimina/reemplaza un asset, 4 = proyecto/configuración/build, 5 = potencialmente destructivo (las llamadas por encima de MaxAutoRisk requieren "_confirm": true). modifica = se ejecuta en una transacción (edit.undo la revierte). requiere PIE / requiere mundo = se rechaza sin una sesión PIE / sin un nivel abierto. requiere el plugin = no disponible cuando el plugin está desactivado. dryRun = acepta el argumento dryRun. smoke = cubierto por edit.self_test.

groom.audit_asset (riesgo 0, UE 5.0+, requiere el plugin HairStrands, smoke)​

Checks that a GroomAsset exposes inspectable data.

ArgumentoTipoDescripción
folderstringContent folder searched by groom.list_assets. Valor predeterminado TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Devuelve: assets, values, count.

groom.create_asset (riesgo 2, modifica, UE 5.0+, requiere el plugin HairStrands, smoke)​

Creates an empty GroomAsset (one cards group) with the engine Groom factory; strand data normally comes from an Alembic/USD import.

ArgumentoTipoDescripción
folderstringobligatorio. Destination folder under /Game.
namestringobligatorio. Asset name without spaces, slashes, or dots.

Devuelve: assets, values, count.

groom.get_asset (riesgo 0, UE 5.0+, requiere el plugin HairStrands, smoke)​

Exports the persistent properties of a GroomAsset.

ArgumentoTipoDescripción
folderstringContent folder searched by groom.list_assets. Valor predeterminado TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Devuelve: assets, values, count.

groom.get_component (riesgo 0, UE 5.0+, requiere el plugin HairStrands, requiere mundo, smoke)​

Returns visibility and asset bindings of one live GroomComponent.

ArgumentoTipoDescripción
actorstringobligatorio. Actor label that owns the GroomComponent.
componentstringobligatorio. GroomComponent object name (a GroomActor's component is GroomComponent0).

Devuelve: assets, values, count.

groom.list_assets (riesgo 0, UE 5.0+, requiere el plugin HairStrands, smoke)​

Lists GroomAsset paths below a folder.

ArgumentoTipoDescripción
folderstringContent folder searched by groom.list_assets. Valor predeterminado TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Devuelve: assets, values, count.

groom.list_components (riesgo 0, UE 5.0+, requiere el plugin HairStrands, requiere mundo, smoke)​

Lists live GroomComponents in loaded worlds.

ArgumentoTipoDescripción
folderstringContent folder searched by groom.list_assets. Valor predeterminado TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Devuelve: assets, values, count.

groom.list_groups (riesgo 0, UE 5.0+, requiere el plugin HairStrands, smoke)​

Lists the group-related properties of a GroomAsset.

ArgumentoTipoDescripción
folderstringContent folder searched by groom.list_assets. Valor predeterminado TEXT("/Game").
assetstringGroomAsset path for the asset tools.

Devuelve: assets, values, count.

groom.remove_actor (riesgo 3, modifica, destructivo, UE 5.0+, requiere el plugin HairStrands, requiere mundo, smoke)​

Removes an actor that owns a GroomComponent (for example one spawned by groom.spawn_actor).

ArgumentoTipoDescripción
actorstringobligatorio. Actor label or name; the actor must own a GroomComponent.

Devuelve: assets, values, count.

groom.set_component_visibility (riesgo 2, modifica, UE 5.0+, requiere el plugin HairStrands, requiere mundo, smoke)​

Shows or hides one live GroomComponent.

ArgumentoTipoDescripción
visiblebooleanNew visibility. Valor predeterminado true.
propagatebooleanAlso apply to attached children. Valor predeterminado true.

Devuelve: assets, values, count.

groom.spawn_actor (riesgo 2, modifica, UE 5.0+, requiere el plugin HairStrands, requiere mundo, smoke)​

Spawns a GroomActor in the editor (or PIE) world, optionally assigning a GroomAsset.

ArgumentoTipoDescripción
labelstringobligatorio. Actor label for the new GroomActor.
assetstringOptional GroomAsset assigned to the actor's GroomComponent0.
location{x,y,z}World location in centimeters.

Devuelve: assets, values, count.