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Kit model

100 herramientas. Generado a partir del código fuente del plugin; no lo edites a mano.

Las descripciones de las herramientas y de los argumentos se muestran en inglés porque reflejan el schema de las herramientas (el mismo texto que el agente recibe en tools/list).

Herramientas​

Leyenda. riesgo 0 = solo lectura, 1 = operación inofensiva del editor, 2 = modifica un asset, 3 = elimina/reemplaza un asset, 4 = proyecto/configuración/build, 5 = potencialmente destructivo (las llamadas por encima de MaxAutoRisk requieren "_confirm": true). modifica = se ejecuta en una transacción (edit.undo la revierte). requiere PIE / requiere mundo = se rechaza sin una sesión PIE / sin un nivel abierto. requiere el plugin = no disponible cuando el plugin está desactivado. dryRun = acepta el argumento dryRun. smoke = cubierto por edit.self_test.

model.adaptive_remesh (riesgo 2, modifica, UE 5.8+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.add_perlin_noise (riesgo 2, modifica, UE 5.7+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_bounding_box (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_box (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_capsule (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_cone (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_curved_stairs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_cylinder (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_disc (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_linear_stairs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_rectangle (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_round_rectangle (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_simple_collision_shapes (riesgo 2, modifica, UE 5.4+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_sphere_box (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_sphere_latlong (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_torus (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Valor predeterminado 50.0.
heightnumberHeight or line length used by 3D primitives. Valor predeterminado 100.0.
majorRadiusnumberMajor radius of a torus. Valor predeterminado 50.0.
minorRadiusnumberMinor radius of a torus. Valor predeterminado 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Valor predeterminado 12.
secondaryStepsintegerSecondary subdivision count. Valor predeterminado 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.audit_folder (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
folderstringobligatorio. Content folder to inspect.
recursivebooleanInclude subfolders. Valor predeterminado true.
limitintegerMaximum assets to inspect; 0 means 100. Valor predeterminado 100.
dryRunbooleanDo not change assets when true. Valor predeterminado true.

Devuelve: items, inspected, flagged, dryRun.

model.batch_auto_uv (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, dryRun, smoke)​

Sin descripción.

ArgumentoTipoDescripción
folderstringobligatorio. Content folder to inspect.
recursivebooleanInclude subfolders. Valor predeterminado true.
limitintegerMaximum assets to inspect; 0 means 100. Valor predeterminado 100.
dryRunbooleanDo not change assets when true. Valor predeterminado true.

Devuelve: items, inspected, flagged, dryRun.

model.batch_recompute_normals (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, dryRun, smoke)​

Sin descripción.

ArgumentoTipoDescripción
folderstringobligatorio. Content folder to inspect.
recursivebooleanInclude subfolders. Valor predeterminado true.
limitintegerMaximum assets to inspect; 0 means 100. Valor predeterminado 100.
dryRunbooleanDo not change assets when true. Valor predeterminado true.

Devuelve: items, inspected, flagged, dryRun.

model.bend_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_material_ids (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_polygroups (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_uv_channel (riesgo 2, modifica, UE 5.6+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.compact_material_ids (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.compute_tangents (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.copy_dynamic_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.copy_uv_channel (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.discard_tangents (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.enable_material_ids (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.enable_polygroups (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.fill_mesh_holes (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.flare_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.get_component_count (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_max_material_id (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_bounds (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_info (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_volume (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_open_border_edges (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_open_border_loops (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_polygroup_layer_count (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_surface_area (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_count (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_id_capacity (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_material_id (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_normal (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_uv_area (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_uv_channel_count (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_count (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_id_capacity (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_position (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_material_ids (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_polygroups (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_triangle_id_gaps (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_triangle_normals (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_vertex_colors (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_vertex_id_gaps (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.inspect_mesh (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.inverse_transform_mesh (riesgo 2, modifica, UE 5.6+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.is_closed_mesh (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.is_valid_triangle_id (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.is_valid_vertex_id (riesgo 0, UE 5.2+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
elementIdintegerTriangle or vertex identifier for ID-specific queries. Valor predeterminado 0.
channelintegerUV channel for UV-specific queries. Valor predeterminado 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.layout_uvs (riesgo 2, modifica, UE 5.5+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.mirror_mesh_x (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.pn_tessellate (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.polygroups_from_angle (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.polygroups_from_components (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.recenter_mesh_bounds (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.remove_small_parts (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.repack_uvs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.rotate_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.rotate_uvs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.scale_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.scale_uvs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.select_all_triangles (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_boundary_edges (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_in_box (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_in_sphere (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_material_id (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_normal_angle (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_plane_side (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_polygroup (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_polygroup_boundary_edges (riesgo 0, UE 5.6+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_sharp_edges (riesgo 0, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_split_normal_edges (riesgo 0, UE 5.6+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_uv_seam_edges (riesgo 0, UE 5.6+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
idintegerMaterial ID or polygroup ID, depending on the selection operation. Valor predeterminado 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Valor predeterminado 20.0.
channelintegerUV channel for seam selection. Valor predeterminado 0.
invertbooleanInvert a spatial or normal query. Valor predeterminado false.

Devuelve: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.self_union (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.set_constant_vertex_color (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
rednumberLinear red channel, normally 0-1. Valor predeterminado 1.0.
greennumberLinear green channel, normally 0-1. Valor predeterminado 1.0.
bluenumberLinear blue channel, normally 0-1. Valor predeterminado 1.0.
alphanumberLinear alpha channel, normally 0-1. Valor predeterminado 1.0.
clearExistingbooleanClear the existing color overlay before writing. Valor predeterminado false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.set_uv_channel_count (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.smooth_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.transform_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_pivot_to_location (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_uvs (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
channelintegerZero-based UV channel to edit. Valor predeterminado 0.
sourceChannelintegerSource UV channel for copy operations. Valor predeterminado 0.
destinationChannelintegerDestination UV channel for copy operations. Valor predeterminado 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Valor predeterminado 0.0.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.twist_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.uniform_remesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.uniform_tessellate (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.vertex_colors_linear_to_srgb (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.vertex_colors_srgb_to_linear (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
meshstringobligatorio. Static mesh asset to read.
lodintegerSource LOD to edit. Valor predeterminado 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Valor predeterminado true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.wave_mesh (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.weld_boundaries (riesgo 2, modifica, UE 5.1+, requiere el plugin GeometryScripting, smoke)​

Sin descripción.

ArgumentoTipoDescripción
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Valor predeterminado 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Valor predeterminado 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Devuelve: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.