Kit motion
14 herramientas. Generado a partir del código fuente del plugin; no lo edites a mano.
Las descripciones de las herramientas y de los argumentos se muestran en inglés porque reflejan el schema de las herramientas (el mismo texto que el agente recibe en
tools/list).
Guía
Enable MotionWarping (UE5). The tools work on any placed actor that owns a
UMotionWarpingComponent, in the editor world or in PIE while it runs.
- Need a test subject?
motion.spawn_character {"label":"Hero"}spawns an engine Character (orcharacterClass) with a MotionWarpingComponent;motion.add_component {"actor":"Hero"}adds one to an existing actor. In PIE usemotion.spawn_test_character(transient). motion.list_targets/motion.audit_componentshow current targets and modifiers.- Add or update named targets:
motion.add_update_transform,motion.add_update_location,motion.add_update_location_rotation, ormotion.add_update_componentto follow another actor's root component (follow, optionalbone). motion.get_targetreads one target;motion.remove_target/motion.clear_targetsreset them.- In PIE,
motion.disable_all_modifiersstops active root-motion modifiers when an interrupted traversal must be reset. - Remove test actors with
motion.delete_actors {"actors":["Hero"]}.
Target names must match the warp target names used by the montage's Motion Warping notifies.
Camera shakes and rigs stay in camera; root-motion asset setup and animation runtime inspection
stay in anim.
Herramientas
Leyenda. riesgo 0 = solo lectura, 1 = operación inofensiva del editor, 2 = modifica un asset, 3 = elimina/reemplaza un asset, 4 = proyecto/configuración/build, 5 = potencialmente destructivo (las llamadas por encima de
MaxAutoRiskrequieren"_confirm": true). modifica = se ejecuta en una transacción (edit.undo la revierte). requiere PIE / requiere mundo = se rechaza sin una sesión PIE / sin un nivel abierto. requiere el plugin = no disponible cuando el plugin está desactivado. dryRun = acepta el argumentodryRun. smoke = cubierto poredit.self_test.
motion.add_component (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Adds a MotionWarpingComponent instance to a placed actor that has none (editor world, or PIE while it runs).
| Argumento | Tipo | Descripción |
|---|---|---|
actor | string | obligatorio. Character/actor with MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.add_update_component (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
targetActor | string | obligatorio. Actor supplying its root scene component. |
follow | boolean | Follow target component while warping. Valor predeterminado true. |
bone | string | Optional bone/socket name. |
Devuelve: actor, values, count.
motion.add_update_location (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
location | {x,y,z} | obligatorio. Target location cm. |
rotation | {x,y,z} | Target rotation pitch/yaw/roll. |
Devuelve: actor, values, count.
motion.add_update_location_rotation (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
location | {x,y,z} | obligatorio. Target location cm. |
rotation | {x,y,z} | Target rotation pitch/yaw/roll. |
Devuelve: actor, values, count.
motion.add_update_transform (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
location | {x,y,z} | obligatorio. Target location cm. |
rotation | {x,y,z} | Target rotation pitch/yaw/roll. |
Devuelve: actor, values, count.
motion.audit_component (riesgo 0, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
actor | string | obligatorio. Character/actor with MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.clear_targets (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
actor | string | obligatorio. Character/actor with MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.delete_actors (riesgo 3, modifica, destructivo, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Deletes editor-world actors that own a MotionWarpingComponent.
| Argumento | Tipo | Descripción |
|---|---|---|
actors | array of string | obligatorio. Labels/names of actors that own a MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.disable_all_modifiers (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere PIE, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
actor | string | obligatorio. Character/actor with MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.get_target (riesgo 0, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
target | string | obligatorio. Warp target name. |
Devuelve: actor, values, count.
motion.list_targets (riesgo 0, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
actor | string | obligatorio. Character/actor with MotionWarpingComponent. |
Devuelve: actor, values, count.
motion.remove_target (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Sin descripción.
| Argumento | Tipo | Descripción |
|---|---|---|
target | string | obligatorio. Warp target name. |
Devuelve: actor, values, count.
motion.spawn_character (riesgo 2, modifica, UE 5.5+, requiere el plugin MotionWarping, requiere mundo, smoke)
Spawns a Character (engine class or a Character Blueprint) in the editor world and, by default, gives it a MotionWarpingComponent.
| Argumento | Tipo | Descripción |
|---|---|---|
label | string | obligatorio. Actor label for the spawned character. |
location | {x,y,z} | Spawn location in centimetres. |
characterClass | string | Character class or Blueprint; empty uses the engine Character class. |
addMotionWarping | boolean | Add a MotionWarpingComponent when the class has none. Valor predeterminado true. |
Devuelve: actor, values, count.
motion.spawn_test_character (riesgo 1, UE 5.5+, requiere el plugin MotionWarping, requiere PIE, smoke)
PIE only: spawns a transient Character with a MotionWarpingComponent for runtime warp-target and modifier tests.
| Argumento | Tipo | Descripción |
|---|---|---|
label | string | obligatorio. Actor label for the spawned character. |
location | {x,y,z} | Spawn location in centimetres. |
characterClass | string | Character class or Blueprint; empty uses the engine Character class. |
addMotionWarping | boolean | Add a MotionWarpingComponent when the class has none. Valor predeterminado true. |
Devuelve: actor, values, count.