Skip to main content

Installation

From Fab​

  1. Add the plugin to your library on Fab and install it to your engine version from the Epic Games Launcher (Library → Fab Library → Install to Engine).
  2. Open your project. Edit → Plugins → search Absolute MCP → enable → restart.
  3. On startup the Output Log shows:
LogUEAMCP: Display: Absolute MCP server listening at http://127.0.0.1:9321/uea-mcp

That is all. There is no window, no login and no configuration step.

From source​

Copy the UnrealEngineAbsoluteMCP folder into <Project>/Plugins/ and open the project; the editor compiles it (Visual Studio 2019 for 4.27, 2022 for 5.x).

Settings​

Project Settings → Plugins → Absolute MCP:

SettingDefaultNotes
Auto startonstart the server when the editor finishes loading
Port9321if busy, 9878–9886 are tried and the real port is written to Saved/UEAMCP/endpoint.json
Endpoint pathuea-mcphttp://127.0.0.1:<port>/<path>
Disabled kits—hide whole kits from tools/list
Log tool callsonone Output Log line per call with duration

Supported engines​

EngineStatus
5.8full
5.5 – 5.7full
5.1 – 5.4full
5.0full (Enhanced Input plugin must be enabled)
4.27edit, bp, input (Enhanced Input experimental plugin + legacy mappings)

See Compatibility for the per-tool matrix.