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chaos kit

25 tools. Generated from the plugin source; do not edit by hand.

Guide​

Use this kit with UE5 and the experimental Geometry Collection plugin enabled.

  1. Create a collection. sourceMesh (UE 5.1+) converts a static mesh into the collection: chaos.create_collection {"folder":"/Game/Destruction","name":"GC_Crate","sourceMesh":"/Game/Props/SM_Crate"}. Without it the collection is empty.
  2. chaos.inspect_collection and chaos.list_collection_properties show the reflected settings.
  3. Change one setting at a time with chaos.set_collection_property (or the collision, damage and clustering variants), using names returned by the list call, e.g. EnableClustering, Mass.
  4. Run the audits (chaos.audit_collection, materials, size-specific data).
  5. Place it: chaos.spawn_collection_actor {"asset":"/Game/Destruction/GC_Crate","label":"Crate"}.
  6. Inspect and edit the component by actor label (chaos.inspect_component, chaos.list_component_properties, chaos.set_component_property with e.g. bNotifyBreaks).
  7. Remove test actors with chaos.delete_collection_actors {"actors":["Crate"]}.

Fracturing itself (Voronoi, slicing, cluster surgery) lives in Fracture-mode commands that Unreal keeps private; they are not scriptable here. Cache recording and field-driven damage need a PIE-safe asynchronous owner and are intentionally not exposed by this synchronous kit.

Tools​

Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above MaxAutoRisk need "_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours the dryRun argument. smoke = covered by edit.self_test.

chaos.audit_collection (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.audit_component (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
actorstringrequired. Actor label or name.
componentstringOptional component name.

Returns: target, values, message, count.

chaos.create_collection (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
folderstringrequired. Destination content folder.
namestringrequired. Bare asset name.
sourceMeshstringOptional StaticMesh to convert into the collection (UE 5.1+), for example /Engine/BasicShapes/Cube; empty creates an empty collection.

Returns: target, values, message, count.

chaos.delete_collection_actors (risk 3, mutates, destructive, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

Deletes editor-world actors that own a Geometry Collection component.

ArgumentTypeDescription
actorsarray of stringrequired. Labels/names of editor-world actors that own a Geometry Collection component.

Returns: target, values, message, count.

chaos.get_cache_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
actorstringrequired. Actor label or name.
componentstringOptional component name.

Returns: target, values, message, count.

chaos.get_clustering_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.get_collection_property (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected editable property name.
valuestringUnreal text value for the property.

Returns: target, values, message, count.

chaos.get_collision_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.get_component_property (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected component property name.
valuestringUnreal text value for mutations.

Returns: target, values, message, count.

chaos.get_damage_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.get_fracture_settings (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.get_materials (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.get_runtime_state (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
actorstringrequired. Actor label or name.
componentstringOptional component name.

Returns: target, values, message, count.

chaos.get_size_specific_data (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.inspect_collection (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.inspect_component (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
actorstringrequired. Actor label or name.
componentstringOptional component name.

Returns: target, values, message, count.

chaos.list_collection_properties (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.

Returns: target, values, message, count.

chaos.list_component_properties (risk 0, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
actorstringrequired. Actor label or name.
componentstringOptional component name.

Returns: target, values, message, count.

chaos.set_cache_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected component property name.
valuestringUnreal text value for mutations.

Returns: target, values, message, count.

chaos.set_clustering_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected editable property name.
valuestringUnreal text value for the property.

Returns: target, values, message, count.

chaos.set_collection_property (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected editable property name.
valuestringUnreal text value for the property.

Returns: target, values, message, count.

chaos.set_collision_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected editable property name.
valuestringUnreal text value for the property.

Returns: target, values, message, count.

chaos.set_component_property (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected component property name.
valuestringUnreal text value for mutations.

Returns: target, values, message, count.

chaos.set_damage_setting (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, smoke)​

No description.

ArgumentTypeDescription
propertystringrequired. Reflected editable property name.
valuestringUnreal text value for the property.

Returns: target, values, message, count.

chaos.spawn_collection_actor (risk 2, mutates, UE 5.1+, requires plugin GeometryCollectionPlugin, requires world, smoke)​

Spawns a GeometryCollectionActor in the editor world using a Geometry Collection asset (e.g. one made by chaos.create_collection with sourceMesh).

ArgumentTypeDescription
assetstringrequired. Geometry Collection asset path.
labelstringrequired. Actor label for the new GeometryCollectionActor.
location{x,y,z}World location in centimetres.

Returns: target, values, message, count.