groom kit
10 tools. Generated from the plugin source; do not edit by hand.
Guide
Use groom.list_assets to discover project GroomAssets. groom.get_asset returns exported public
property values, while groom.list_groups filters that inspection to group-related fields and
groom.audit_asset reports an empty asset surface. groom.list_components lists live non-template
GroomComponents in the editor process. All tools require UE5 and HairStrands.
groom.create_asset creates an empty GroomAsset through the engine Groom factory (one cards group; real strands come from an Alembic/USD import). groom.spawn_actor places a GroomActor (optionally with an asset); its component is GroomComponent0, so groom.get_component {"actor":"<label>","component":"GroomComponent0"} and groom.set_component_visibility work right away. groom.remove_actor deletes an actor that owns a GroomComponent.
Tools
Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above
MaxAutoRiskneed"_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours thedryRunargument. smoke = covered byedit.self_test.
groom.audit_asset (risk 0, UE 5.0+, requires plugin HairStrands, smoke)
Checks that a GroomAsset exposes inspectable data.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Default TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Returns: assets, values, count.
groom.create_asset (risk 2, mutates, UE 5.0+, requires plugin HairStrands, smoke)
Creates an empty GroomAsset (one cards group) with the engine Groom factory; strand data normally comes from an Alembic/USD import.
| Argument | Type | Description |
|---|---|---|
folder | string | required. Destination folder under /Game. |
name | string | required. Asset name without spaces, slashes, or dots. |
Returns: assets, values, count.
groom.get_asset (risk 0, UE 5.0+, requires plugin HairStrands, smoke)
Exports the persistent properties of a GroomAsset.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Default TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Returns: assets, values, count.
groom.get_component (risk 0, UE 5.0+, requires plugin HairStrands, requires world, smoke)
Returns visibility and asset bindings of one live GroomComponent.
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label that owns the GroomComponent. |
component | string | required. GroomComponent object name (a GroomActor's component is GroomComponent0). |
Returns: assets, values, count.
groom.list_assets (risk 0, UE 5.0+, requires plugin HairStrands, smoke)
Lists GroomAsset paths below a folder.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Default TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Returns: assets, values, count.
groom.list_components (risk 0, UE 5.0+, requires plugin HairStrands, requires world, smoke)
Lists live GroomComponents in loaded worlds.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Default TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Returns: assets, values, count.
groom.list_groups (risk 0, UE 5.0+, requires plugin HairStrands, smoke)
Lists the group-related properties of a GroomAsset.
| Argument | Type | Description |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Default TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Returns: assets, values, count.
groom.remove_actor (risk 3, mutates, destructive, UE 5.0+, requires plugin HairStrands, requires world, smoke)
Removes an actor that owns a GroomComponent (for example one spawned by groom.spawn_actor).
| Argument | Type | Description |
|---|---|---|
actor | string | required. Actor label or name; the actor must own a GroomComponent. |
Returns: assets, values, count.
groom.set_component_visibility (risk 2, mutates, UE 5.0+, requires plugin HairStrands, requires world, smoke)
Shows or hides one live GroomComponent.
| Argument | Type | Description |
|---|---|---|
visible | boolean | New visibility. Default true. |
propagate | boolean | Also apply to attached children. Default true. |
Returns: assets, values, count.
groom.spawn_actor (risk 2, mutates, UE 5.0+, requires plugin HairStrands, requires world, smoke)
Spawns a GroomActor in the editor (or PIE) world, optionally assigning a GroomAsset.
| Argument | Type | Description |
|---|---|---|
label | string | required. Actor label for the new GroomActor. |
asset | string | Optional GroomAsset assigned to the actor's GroomComponent0. |
location | {x,y,z} | World location in centimeters. |
Returns: assets, values, count.