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mass kit

65 tools. Generated from the plugin source; do not edit by hand.

Guide​

mass.* is available on UE 5.8 when Epic's MassEntity and MassGameplay plugins are enabled. It owns Mass Entity Config assets, their local traits, trait configuration, reflected Mass catalogs, and guarded world-subsystem diagnostics. It does not expose arbitrary entity-handle mutation: those handles and query lifetimes cannot be represented safely across MCP calls.

Start with mass.create_config, then mass.list_trait_classes, mass.add_trait, and mass.set_trait_property. Use mass.audit_config before mass.validate_template; validation needs a Mass-enabled editor world. mass.list_fragment_types, mass.list_processor_classes, and the crowd/navigation/representation/signal catalogs show only classes reflected by enabled Mass extension modules.

mass.spawn_config creates transient runtime entities from a valid config and is risk 3; it refuses configs whose template is invalid (for example a config with no traits). It is SmokeSkip because spawned entities cannot be removed through MCP. Runtime entity/archetype counts are only returned in builds that enable Epic's Mass debug API.

Useful recipes: create a base config then set a parent config; discover a movement or representation trait class before adding it; inspect an existing config's traits and properties; audit loaded optional MassAI extensions; validate a template and then spawn a bounded test batch in a Mass-enabled world.

UE 4.27 has no Mass Entity/MassGameplay API surface, so every tool is hidden with MinEngine="5.8" and plugin gates.

Concrete names that exist on UE 5.8 with MassGameplay: trait /Script/MassMovement.MassVelocityRandomizerTrait (properties MinSpeed, MaxSpeed, bSetZComponent), fragment /Script/MassCommon.AgentRadiusFragment, processor /Script/MassLOD.MassSimulationLODProcessor. mass.duplicate_config copies a config (traits and parent included) next to the source, which is the quickest way to get a child for mass.set_parent_config.

Tools​

Legend. risk 0 = read-only, 1 = harmless editor op, 2 = modifies asset, 3 = deletes/replaces asset, 4 = project/config/build op, 5 = potentially destructive (calls above MaxAutoRisk need "_confirm": true). mutates = runs in a transaction (edit.undo reverts). requires PIE / requires world = refused without a PIE session / an open level. requires plugin = unavailable while the plugin is disabled. dryRun = honours the dryRun argument. smoke = covered by edit.self_test.

mass.add_trait (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
exactMatchbooleanRequire an exact trait class match. Default false.

Returns: item, notes.

mass.audit_catalog (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: item, notes.

mass.audit_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.

mass.audit_runtime (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: item, notes.

mass.audit_trait (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
exactMatchbooleanRequire an exact trait class match. Default false.

Returns: item, notes.

mass.audit_trait_requirements (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.

mass.clear_parent_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.

mass.create_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
folderstringrequired. Destination folder below /Game.
namestringrequired. Bare asset name.
parentstringOptional parent Mass Entity Config asset.

Returns: item, notes.

mass.duplicate_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

Duplicates a Mass Entity Config asset (traits and parent included) into the same folder under a new name.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path to copy.
namestringrequired. New bare asset name created next to the source.

Returns: item, notes.

mass.get_archetype_count (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_archetype_details (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_capabilities (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: item, notes.

mass.get_command_flush_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.

mass.get_config_guid (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: values, count, notes.

mass.get_config_property (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: values, count, notes.

mass.get_entity_count (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_entity_manager_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_fragment_type (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
typestringrequired. Reflected class or struct path to inspect.
limitintegerMaximum returned properties. Default 200.

Returns: values, count, notes.

mass.get_parent_config (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.

mass.get_processor_class (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
typestringrequired. Reflected class or struct path to inspect.
limitintegerMaximum returned properties. Default 200.

Returns: values, count, notes.

mass.get_runtime_debug_name (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_runtime_status (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: item, notes.

mass.get_runtime_subsystem_properties (risk 0, UE 5.8+, requires plugin MassEntity, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: values, count, notes.

mass.get_spawner_status (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: item, notes.

mass.get_trait (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
exactMatchbooleanRequire an exact trait class match. Default false.

Returns: item, notes.

mass.get_trait_class (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
typestringrequired. Reflected class or struct path to inspect.
limitintegerMaximum returned properties. Default 200.

Returns: values, count, notes.

mass.get_trait_property (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
propertystringrequired. Reflected property name.
valuestringUnreal text value for a set operation.

Returns: values, count, notes.

mass.list_agent_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_chunk_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_config_properties (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: values, count, notes.

mass.list_config_traits (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: items, count, notes.

mass.list_configs (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_const_shared_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_crowd_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_debug_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_fragment_properties (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
typestringrequired. Reflected class or struct path to inspect.
limitintegerMaximum returned properties. Default 200.

Returns: values, count, notes.

mass.list_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_lod_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_look_at_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_movement_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_nav_mesh_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_navigation_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_observer_processor_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_processor_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_query_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_replication_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_representation_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_shared_fragment_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_signal_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_smart_object_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_spawner_classes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_spawner_initializers (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_state_tree_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_tag_types (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_trait_net_modes (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
exactMatchbooleanRequire an exact trait class match. Default false.

Returns: values, count, notes.

mass.list_trait_properties (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
typestringrequired. Reflected class or struct path to inspect.
limitintegerMaximum returned properties. Default 200.

Returns: values, count, notes.

mass.list_zone_graph_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.list_zone_graph_trait_classes (risk 0, UE 5.8+, requires plugin MassEntity, smoke)​

No description.

ArgumentTypeDescription
folderstringContent folder to inspect. Default TEXT("/Game").
recursivebooleanInclude subfolders. Default true.
limitintegerMaximum records from 1 through 2000. Default 200.
filterstringOptional case-insensitive name or package filter.

Returns: items, count, notes.

mass.remove_trait (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
exactMatchbooleanRequire an exact trait class match. Default false.

Returns: item, notes.

mass.set_parent_config (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset to change.
parentstringrequired. Parent Mass Entity Config asset.

Returns: item, notes.

mass.set_trait_property (risk 2, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
traitClassstringrequired. Mass trait class path.
propertystringrequired. Reflected property name.
valuestringUnreal text value for a set operation.

Returns: item, notes.

mass.spawn_config (risk 3, mutates, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.
countintegerNumber of entities to spawn, from 1 through 10000. Default 1.

Returns: item, notes.

mass.validate_template (risk 0, UE 5.8+, requires plugin MassEntity, MassGameplay, requires world, smoke)​

No description.

ArgumentTypeDescription
assetstringrequired. Mass Entity Config asset object path.

Returns: item, notes.