Kit groom
10 ferramentas. Gerado a partir do código-fonte do plugin; não edite manualmente.
As descrições das ferramentas e dos argumentos são exibidas em inglês porque espelham o schema das ferramentas (o mesmo texto que o agente recebe em
tools/list).
Guia
Use groom.list_assets to discover project GroomAssets. groom.get_asset returns exported public
property values, while groom.list_groups filters that inspection to group-related fields and
groom.audit_asset reports an empty asset surface. groom.list_components lists live non-template
GroomComponents in the editor process. All tools require UE5 and HairStrands.
groom.create_asset creates an empty GroomAsset through the engine Groom factory (one cards group; real strands come from an Alembic/USD import). groom.spawn_actor places a GroomActor (optionally with an asset); its component is GroomComponent0, so groom.get_component {"actor":"<label>","component":"GroomComponent0"} and groom.set_component_visibility work right away. groom.remove_actor deletes an actor that owns a GroomComponent.
Ferramentas
Legenda. risco 0 = somente leitura, 1 = operação inofensiva do editor, 2 = altera asset, 3 = apaga/substitui asset, 4 = projeto/config/build, 5 = potencialmente destrutivo (chamadas acima de
MaxAutoRiskexigem"_confirm": true). altera = roda numa transação (edit.undo reverte). requer PIE / requer mundo = recusado sem sessão PIE / sem nível aberto. requer plugin = indisponível quando o plugin está desativado. dryRun = aceita o argumentodryRun. smoke = coberto poredit.self_test.
groom.audit_asset (risco 0, UE 5.0+, requer plugin HairStrands, smoke)
Checks that a GroomAsset exposes inspectable data.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Padrão TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Retorna: assets, values, count.
groom.create_asset (risco 2, altera, UE 5.0+, requer plugin HairStrands, smoke)
Creates an empty GroomAsset (one cards group) with the engine Groom factory; strand data normally comes from an Alembic/USD import.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | obrigatório. Destination folder under /Game. |
name | string | obrigatório. Asset name without spaces, slashes, or dots. |
Retorna: assets, values, count.
groom.get_asset (risco 0, UE 5.0+, requer plugin HairStrands, smoke)
Exports the persistent properties of a GroomAsset.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Padrão TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Retorna: assets, values, count.
groom.get_component (risco 0, UE 5.0+, requer plugin HairStrands, requer mundo, smoke)
Returns visibility and asset bindings of one live GroomComponent.
| Argumento | Tipo | Descrição |
|---|---|---|
actor | string | obrigatório. Actor label that owns the GroomComponent. |
component | string | obrigatório. GroomComponent object name (a GroomActor's component is GroomComponent0). |
Retorna: assets, values, count.
groom.list_assets (risco 0, UE 5.0+, requer plugin HairStrands, smoke)
Lists GroomAsset paths below a folder.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Padrão TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Retorna: assets, values, count.
groom.list_components (risco 0, UE 5.0+, requer plugin HairStrands, requer mundo, smoke)
Lists live GroomComponents in loaded worlds.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Padrão TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Retorna: assets, values, count.
groom.list_groups (risco 0, UE 5.0+, requer plugin HairStrands, smoke)
Lists the group-related properties of a GroomAsset.
| Argumento | Tipo | Descrição |
|---|---|---|
folder | string | Content folder searched by groom.list_assets. Padrão TEXT("/Game"). |
asset | string | GroomAsset path for the asset tools. |
Retorna: assets, values, count.
groom.remove_actor (risco 3, altera, destrutivo, UE 5.0+, requer plugin HairStrands, requer mundo, smoke)
Removes an actor that owns a GroomComponent (for example one spawned by groom.spawn_actor).
| Argumento | Tipo | Descrição |
|---|---|---|
actor | string | obrigatório. Actor label or name; the actor must own a GroomComponent. |
Retorna: assets, values, count.
groom.set_component_visibility (risco 2, altera, UE 5.0+, requer plugin HairStrands, requer mundo, smoke)
Shows or hides one live GroomComponent.
| Argumento | Tipo | Descrição |
|---|---|---|
visible | boolean | New visibility. Padrão true. |
propagate | boolean | Also apply to attached children. Padrão true. |
Retorna: assets, values, count.
groom.spawn_actor (risco 2, altera, UE 5.0+, requer plugin HairStrands, requer mundo, smoke)
Spawns a GroomActor in the editor (or PIE) world, optionally assigning a GroomAsset.
| Argumento | Tipo | Descrição |
|---|---|---|
label | string | obrigatório. Actor label for the new GroomActor. |
asset | string | Optional GroomAsset assigned to the actor's GroomComponent0. |
location | {x,y,z} | World location in centimeters. |
Retorna: assets, values, count.