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Kit model

100 ferramentas. Gerado a partir do código-fonte do plugin; não edite manualmente.

As descrições das ferramentas e dos argumentos são exibidas em inglês porque espelham o schema das ferramentas (o mesmo texto que o agente recebe em tools/list).

Ferramentas​

Legenda. risco 0 = somente leitura, 1 = operação inofensiva do editor, 2 = altera asset, 3 = apaga/substitui asset, 4 = projeto/config/build, 5 = potencialmente destrutivo (chamadas acima de MaxAutoRisk exigem "_confirm": true). altera = roda numa transação (edit.undo reverte). requer PIE / requer mundo = recusado sem sessão PIE / sem nível aberto. requer plugin = indisponível quando o plugin está desativado. dryRun = aceita o argumento dryRun. smoke = coberto por edit.self_test.

model.adaptive_remesh (risco 2, altera, UE 5.8+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.add_perlin_noise (risco 2, altera, UE 5.7+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_bounding_box (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_box (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_capsule (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_cone (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_curved_stairs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_cylinder (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_disc (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_linear_stairs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_rectangle (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_round_rectangle (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_simple_collision_shapes (risco 2, altera, UE 5.4+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_sphere_box (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_sphere_latlong (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.append_torus (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
dimensions{x,y,z}Primitive dimensions in centimetres.
radiusnumberRadius used by round primitives. Padrão 50.0.
heightnumberHeight or line length used by 3D primitives. Padrão 100.0.
majorRadiusnumberMajor radius of a torus. Padrão 50.0.
minorRadiusnumberMinor radius of a torus. Padrão 25.0.
stepsintegerPrimary tessellation or radial subdivision count. Padrão 12.
secondaryStepsintegerSecondary subdivision count. Padrão 4.
location{x,y,z}Primitive translation in asset space.
rotation{x,y,z}Primitive rotation as pitch/yaw/roll.
scale{x,y,z}Primitive scale; zero vector means 1,1,1.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.audit_folder (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder to inspect.
recursivebooleanInclude subfolders. Padrão true.
limitintegerMaximum assets to inspect; 0 means 100. Padrão 100.
dryRunbooleanDo not change assets when true. Padrão true.

Retorna: items, inspected, flagged, dryRun.

model.batch_auto_uv (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, dryRun, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder to inspect.
recursivebooleanInclude subfolders. Padrão true.
limitintegerMaximum assets to inspect; 0 means 100. Padrão 100.
dryRunbooleanDo not change assets when true. Padrão true.

Retorna: items, inspected, flagged, dryRun.

model.batch_recompute_normals (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, dryRun, smoke)​

Sem descrição.

ArgumentoTipoDescrição
folderstringobrigatório. Content folder to inspect.
recursivebooleanInclude subfolders. Padrão true.
limitintegerMaximum assets to inspect; 0 means 100. Padrão 100.
dryRunbooleanDo not change assets when true. Padrão true.

Retorna: items, inspected, flagged, dryRun.

model.bend_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_material_ids (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_polygroups (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.clear_uv_channel (risco 2, altera, UE 5.6+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.compact_material_ids (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.compute_tangents (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.copy_dynamic_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.copy_uv_channel (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.discard_tangents (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.enable_material_ids (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.enable_polygroups (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.fill_mesh_holes (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.flare_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.get_component_count (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_max_material_id (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_bounds (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_info (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_mesh_volume (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_open_border_edges (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_open_border_loops (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_polygroup_layer_count (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_surface_area (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_count (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_id_capacity (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_material_id (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_triangle_normal (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_uv_area (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_uv_channel_count (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_count (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_id_capacity (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.get_vertex_position (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_material_ids (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_polygroups (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_triangle_id_gaps (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_triangle_normals (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_vertex_colors (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.has_vertex_id_gaps (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.inspect_mesh (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.inverse_transform_mesh (risco 2, altera, UE 5.6+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.is_closed_mesh (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.is_valid_triangle_id (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.is_valid_vertex_id (risco 0, UE 5.2+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
elementIdintegerTriangle or vertex identifier for ID-specific queries. Padrão 0.
channelintegerUV channel for UV-specific queries. Padrão 0.
barycentric{x,y,z}Barycentric coordinate for interpolated triangle queries.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.layout_uvs (risco 2, altera, UE 5.5+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.mirror_mesh_x (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.pn_tessellate (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.polygroups_from_angle (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.polygroups_from_components (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.recenter_mesh_bounds (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.remove_small_parts (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.repack_uvs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.rotate_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.rotate_uvs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.scale_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.scale_uvs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.select_all_triangles (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_boundary_edges (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_in_box (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_in_sphere (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_material_id (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_normal_angle (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_plane_side (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_polygroup (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_polygroup_boundary_edges (risco 0, UE 5.6+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_sharp_edges (risco 0, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_split_normal_edges (risco 0, UE 5.6+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.select_uv_seam_edges (risco 0, UE 5.6+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
idintegerMaterial ID or polygroup ID, depending on the selection operation. Padrão 0.
center{x,y,z}Center of a box or sphere query.
extents{x,y,z}Box half extents.
normal{x,y,z}Plane or normal direction.
amountnumberSphere radius or angular threshold in degrees. Padrão 20.0.
channelintegerUV channel for seam selection. Padrão 0.
invertbooleanInvert a spatial or normal query. Padrão false.

Retorna: mesh, value, count, value, vector, boundsMin, boundsMax, selectionType, selected, message.

model.self_union (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.set_constant_vertex_color (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
rednumberLinear red channel, normally 0-1. Padrão 1.0.
greennumberLinear green channel, normally 0-1. Padrão 1.0.
bluenumberLinear blue channel, normally 0-1. Padrão 1.0.
alphanumberLinear alpha channel, normally 0-1. Padrão 1.0.
clearExistingbooleanClear the existing color overlay before writing. Padrão false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.set_uv_channel_count (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.smooth_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.transform_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_pivot_to_location (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
translation{x,y,z}Translation in centimetres.
rotation{x,y,z}Rotation as pitch/yaw/roll.
scale{x,y,z}Scale; zero vector means 1,1,1.
origin{x,y,z}Transform pivot in asset space.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.translate_uvs (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
channelintegerZero-based UV channel to edit. Padrão 0.
sourceChannelintegerSource UV channel for copy operations. Padrão 0.
destinationChannelintegerDestination UV channel for copy operations. Padrão 1.
vector{x,y,z}UV translation (x,y) or scaling (x,y); z is ignored.
anglenumberRotation angle in degrees. Padrão 0.0.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.twist_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.uniform_remesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.uniform_tessellate (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.vertex_colors_linear_to_srgb (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.vertex_colors_srgb_to_linear (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
meshstringobrigatório. Static mesh asset to read.
lodintegerSource LOD to edit. Padrão 0.
inPlacebooleanReplace the source asset; otherwise folder and name create a duplicate. Padrão true.
folderstringDestination folder when inPlace is false.
namestringDestination asset name when inPlace is false.

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.wave_mesh (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.

model.weld_boundaries (risco 2, altera, UE 5.1+, requer plugin GeometryScripting, smoke)​

Sem descrição.

ArgumentoTipoDescrição
amountnumberPrimary distance, angle, percentage, or strength; operation-specific. Padrão 1.0.
countintegerIteration, subdivision, or target-count value; operation-specific. Padrão 1.
direction{x,y,z}Direction or orientation Euler angles (pitch, yaw, roll).

Retorna: mesh, triangles, vertices, surfaceArea, volume, closed, openBorderLoops, components, uvChannels, polygroupLayers, message.