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Roadmap

Current state - 1.4.0​

UEAMCP now covers all 56 modules registered by the plugin and selects tools compatible with the running Unreal version. The source inventory contains 4,501 declarations; the compatibility matrix exposes 4,498 tools on UE 5.8 and 3,647 on UE 4.27. The smoke-test metadata covers 2,800 declarations.

Counts represent functional declarations backed by real engine APIs. Aliases, duplicates and placeholders are excluded. The local endpoint remains http://127.0.0.1:9321/uea-mcp (or the next free port through 9330).

Delivered inventory​

KitUE 5.8UE 4.27KitUE 5.8UE 4.27
actor197196ai156146
anim380295asset230228
audio6363bp242242
build1212camera2424
chaos230component121121
data77dataflow130
debug76edit266262
features1411foliage110109
gameplay2020gas3737
groom70input126101
io1212job44
landscape8073level193176
lighting1210loc2323
mass640material252236
media1515mesh155123
metasound230model1000
motion100mrq8484
nav120120network1211
niagara156155paper146146
pcg1500physics5252
rendering4740rig2515
save1717sequencer5047
skel158153statetree170
tags1010tests99
trace2424umg252212
vehicle1000water50
worldconditions560wp100

For the live catalogue, use the uea://kits resource or call edit.list_kits. Each kit also has a guide at uea://guide/<kit>.

What is delivered​

  • Editing foundation: edit, level, actor, asset, component, project, build, debug and tests.
  • Content and gameplay: Blueprints, UMG, input, gameplay framework, Gameplay Ability System, Gameplay Tags, AI, StateTree, navmesh and networking.
  • Art and animation: static mesh, skeletal mesh, animation, Niagara, Paper2D, materials, Modeling, Control Rig, Motion, Groom and Foliage.
  • World and simulation: Landscape, PCG, World Partition, Water, Physics, Chaos, Dataflow, Mass and World Conditions.
  • Cinematics, audio and delivery: Sequencer, Movie Render Queue, Camera, Audio, MetaSound, Media, localization, Import/Export and Save.

Next focus​

The next stage deepens the existing kits around complete game-production workflows: previewable and undoable batch operations, asset pipelines, graph authoring, scene automation, profiling and build/package. New tools are added only when a public, verifiable route exists in the target engine; the project grows real capability instead of filler wrappers.

Compatibility​

The base covers UE 4.27 through UE 5.8. Kits that depend on features absent from 4.27, such as PCG, StateTree, World Partition, Mass, MetaSound, Groom, Modeling, Motion, Vehicles and World Conditions, are hidden automatically on that version. Optional plugins are also checked at runtime.