Roadmap
Current state - 1.4.0
UEAMCP now covers all 56 modules registered by the plugin and selects tools compatible with the running Unreal version. The source inventory contains 4,501 declarations; the compatibility matrix exposes 4,498 tools on UE 5.8 and 3,647 on UE 4.27. The smoke-test metadata covers 2,800 declarations.
Counts represent functional declarations backed by real engine APIs. Aliases, duplicates and
placeholders are excluded. The local endpoint remains http://127.0.0.1:9321/uea-mcp (or the
next free port through 9330).
Delivered inventory
| Kit | UE 5.8 | UE 4.27 | Kit | UE 5.8 | UE 4.27 |
|---|---|---|---|---|---|
actor | 197 | 196 | ai | 156 | 146 |
anim | 380 | 295 | asset | 230 | 228 |
audio | 63 | 63 | bp | 242 | 242 |
build | 12 | 12 | camera | 24 | 24 |
chaos | 23 | 0 | component | 121 | 121 |
data | 7 | 7 | dataflow | 13 | 0 |
debug | 7 | 6 | edit | 266 | 262 |
features | 14 | 11 | foliage | 110 | 109 |
gameplay | 20 | 20 | gas | 37 | 37 |
groom | 7 | 0 | input | 126 | 101 |
io | 12 | 12 | job | 4 | 4 |
landscape | 80 | 73 | level | 193 | 176 |
lighting | 12 | 10 | loc | 23 | 23 |
mass | 64 | 0 | material | 252 | 236 |
media | 15 | 15 | mesh | 155 | 123 |
metasound | 23 | 0 | model | 100 | 0 |
motion | 10 | 0 | mrq | 84 | 84 |
nav | 120 | 120 | network | 12 | 11 |
niagara | 156 | 155 | paper | 146 | 146 |
pcg | 150 | 0 | physics | 52 | 52 |
rendering | 47 | 40 | rig | 25 | 15 |
save | 17 | 17 | sequencer | 50 | 47 |
skel | 158 | 153 | statetree | 17 | 0 |
tags | 10 | 10 | tests | 9 | 9 |
trace | 24 | 24 | umg | 252 | 212 |
vehicle | 100 | 0 | water | 5 | 0 |
worldconditions | 56 | 0 | wp | 10 | 0 |
For the live catalogue, use the uea://kits resource or call edit.list_kits. Each kit also has
a guide at uea://guide/<kit>.
What is delivered
- Editing foundation:
edit,level,actor,asset,component,project,build,debugandtests. - Content and gameplay: Blueprints, UMG, input, gameplay framework, Gameplay Ability System, Gameplay Tags, AI, StateTree, navmesh and networking.
- Art and animation: static mesh, skeletal mesh, animation, Niagara, Paper2D, materials, Modeling, Control Rig, Motion, Groom and Foliage.
- World and simulation: Landscape, PCG, World Partition, Water, Physics, Chaos, Dataflow, Mass and World Conditions.
- Cinematics, audio and delivery: Sequencer, Movie Render Queue, Camera, Audio, MetaSound, Media, localization, Import/Export and Save.
Next focus
The next stage deepens the existing kits around complete game-production workflows: previewable and undoable batch operations, asset pipelines, graph authoring, scene automation, profiling and build/package. New tools are added only when a public, verifiable route exists in the target engine; the project grows real capability instead of filler wrappers.
Compatibility
The base covers UE 4.27 through UE 5.8. Kits that depend on features absent from 4.27, such as PCG, StateTree, World Partition, Mass, MetaSound, Groom, Modeling, Motion, Vehicles and World Conditions, are hidden automatically on that version. Optional plugins are also checked at runtime.